Game Review: Spyro Reignited Trilogy (Part 1)

I will be the first to admit I’m a little far behind on getting this review out but trust me it is not by my own choice. With Spyro The Reignited Trilogy’s original release date being the 22nd of September- just four days before my birthday – I had booked a full week off to enjoy and complete the whole trilogy only for its release to be pushed back until November 18th.

And so, a long time coming, welcome to what is going to be a trilogy of reviews – beginning at the beginning, let’s talk Spyro the Dragon!

What platform is it on? PlayStation 4 and Xbox One – for full disclosure, I have only played on PS4 but I don’t imagine it would be too dramatically different on the Xbox

Where can I get it? Anywhere! You can download the game online (PlayStation and Xbox Stores), order online from sites such as Amazon and the game is available in stores.

How much is it? Between £25-£40 depending on store and console.

I will admit before I say anything else – I unabashedly, whole heartily and unironically adore Spyro.

Spyro: Enter The Dragonfly was one of my favourite games growing up and I just think he looks adorable and I possibly love Sparx just as much. When the reignited trilogy was announced I was equally excited as I was terrified that the remake would attempt to remake the levels with new controls and completely redesign the characters (Ala Spyro and Sparx redesign in Skylanders). The fact that Activision spent so long not showing us how Spyro himself looked dragged that terror out far too long so I’m so happy to say that this game – the levels, the effects and the characters – are gorgeous.

If you’ve never played the originals and enjoy platform games, you’ll adore the Spyro The Dragon – it’s a classic for a reason and it has more than earned that legacy. If you enjoyed playing the original Spyro The Dragon back in the day, you will love this remastering. It’s just as challenging, just as fun and just as silly as the original but added graphics and cuteness because the game is the exact same as it was in ‘98.

The game begins with Gnasty Gnorc being called a jerk and then, because he was upset at being called a jerk, decided to be a big old jerk and froze all the Elder Dragons in crystal and somehow managed to make a bunch of Gnorcs from gems and made them beat up a 12 year old. Hey, no one said game plots had to make sense.

The combat mechanics and controls are almost entirely the same as the original 1998 release and, as such, are just as intuitive and quick to pick up as they were with only one button difference, that by pressing the right trigger button now allows Spyro to use his fire breath rather than move the camera – but if that is too much of a change for you, you can change the controls back to the original scheme in the Control Menu.

The major difference for me is that the game looks incredible. Everything is still cutesy while also being more detailed and benefits hugely from this when you’re trying to take on the challenges and trophies. It also helps hugely to see cute and utterly adorable Sparx and Spyro are. Sure, Spyro still controls like he’s a flying potato but once you become accustomed to it – you can 100% complete levels with only mild infuriating difficulty!

I would offer a few changes. The first and biggest thing for me is motion blur. During every portion of the game there is pretty intense motion blur. You may have heard of streamers getting sick after playing for a while and I totally get that – I myself had to stop playing after a while and unfortunately you can’t turn them off. Speaking of the settings menu, there’s also no option for subtitles so understanding/hearing the dragons can be difficult.

Reload animations take so long to load through and when you’re trying to complete a level with an especially hard boss or glide to a seemingly unreachable area waiting so long to get back into the game to re-attempt it can be infuriating.

Related to this, the lives system is more than a little annoying as well. Where modern puzzles have unlimited lives and a quick death load state I personally feel the lives system should have left single player story games when they moved away from arcade machines.

Health can be especially hard to manage as well. A small change – such as adding more health spawns in easier game modes would be a huge benefit to new players and negate the need for the previous two issues I have with the game.

You’ll notice my issues are all based on deaths and health. Just because I review games does not mean I am good at them. That being said, I feel like it should mean far more when I say – invest in Spyro The Dragon. The game will have you replaying levels and coming back for more to investigate the worlds and find things you may have missed.


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